local NotificationHolder = loadstring(game:HttpGet("https://raw.githubusercontent.com/BocusLuke/UI/main/STX/Module.Lua"))() local Notification = loadstring(game:HttpGet("https://raw.githubusercontent.com/BocusLuke/UI/main/STX/Client.Lua"))() Notification:Notify( {Title = "Invincible 陌染😡", Description = "QQ群聊1023373515"}, {OutlineColor = Color3.fromRGB(80, 80, 80),Time = 5, Type = "image"}, {Image = "http://www.roblox.com/asset/?id=4483345998", ImageColor = Color3.fromRGB(255, 84, 84)} ) loadstring(game:HttpGet("https://pastebin.com/raw/Wv0Wp3jT"))() local bailib = loadstring(game:HttpGet("https://pastebin.com/raw/7xUnUgB3", true))() local win = bailib:new("项目-十安💀") local Tab1 = win:Tab("战斗", "10882439086") local Section1 = Tab1:section("玩家") local Tab5 = win:Tab("战斗", "10882439086") local Section5 = Tab5:section("玩家") local Tab2 = win:Tab("美化", "10728953248") local Section2 = Tab2:section("修改") -- 快速跑步功能 local Speed = 1 local sudu = nil Section1:Textbox("设置快速跑步", "run", "输入速度", function(speedValue) Speed = tonumber(speedValue) or 1 end) Section1:Toggle("开启快速跑步(开/关)", "switch", false, function(enabled) if enabled == true then sudu = game:GetService("RunService").Heartbeat:Connect(function() local player = game:GetService("Players").LocalPlayer if player.Character and player.Character:FindFirstChild("Humanoid") then local humanoid = player.Character.Humanoid if humanoid.MoveDirection.Magnitude > 0 then player.Character:TranslateBy(humanoid.MoveDirection * Speed * 0.5) end end end) elseif not enabled and sudu then sudu:Disconnect() sudu = nil end end) -- 范围功能 local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") getgenv().HitboxSize = 15 getgenv().HitboxTransparency = 0.9 getgenv().HitboxStatus = false getgenv().TeamCheck = false getgenv().MovementConfig = {HitboxBrickColor = "Really blue"} Section1:Label("范围") Section1:Toggle("开启/关闭范围", "HitboxStatus", false, function(enabled) getgenv().HitboxStatus = enabled game:GetService("RunService").RenderStepped:connect(function() if HitboxStatus == true and TeamCheck == false then for _, player in next, game:GetService("Players"):GetPlayers() do if player.Name ~= game:GetService("Players").LocalPlayer.Name then pcall(function() player.Character.HumanoidRootPart.Size = Vector3.new(HitboxSize, HitboxSize, HitboxSize) player.Character.HumanoidRootPart.Transparency = HitboxTransparency player.Character.HumanoidRootPart.BrickColor = BrickColor.new(MovementConfig.HitboxBrickColor) player.Character.HumanoidRootPart.Material = "Neon" player.Character.HumanoidRootPart.CanCollide = false end) end end elseif HitboxStatus == true and TeamCheck == true then for _, player in next, game:GetService("Players"):GetPlayers() do if game:GetService("Players").LocalPlayer.Team ~= player.Team then pcall(function() player.Character.HumanoidRootPart.Size = Vector3.new(HitboxSize, HitboxSize, HitboxSize) player.Character.HumanoidRootPart.Transparency = HitboxTransparency player.Character.HumanoidRootPart.BrickColor = BrickColor.new(MovementConfig.HitboxBrickColor) player.Character.HumanoidRootPart.Material = "Neon" player.Character.HumanoidRootPart.CanCollide = false end) end end else for _, player in next, game:GetService("Players"):GetPlayers() do if player.Name ~= game:GetService("Players").LocalPlayer.Name then pcall(function() player.Character.HumanoidRootPart.Size = Vector3.new(2, 2, 1) player.Character.HumanoidRootPart.Transparency = 1 player.Character.HumanoidRootPart.BrickColor = BrickColor.new(MovementConfig.HitboxBrickColor) player.Character.HumanoidRootPart.Material = "Plastic" player.Character.HumanoidRootPart.CanCollide = false end) end end end end) end) Section1:Textbox("范围大小设置", "HitboxSize", "输入", function(size) getgenv().HitboxSize = tonumber(size) or 15 end) Section1:Toggle("队伍检测", "TeamCheck", false, function(enabled) getgenv().TeamCheck = enabled end) Section1:Textbox("范围透明度设置(调0更好区分队伍)", "HitboxTransparency", "输入", function(transparency) getgenv().HitboxTransparency = tonumber(transparency) or 0.9 end) Section5:Toggle("自瞄总开关", false, function() end) Section1:Dropdown("选择范围颜色", "Hitbox", { "Really blue", "Really black", "Really red", "Really pink", "Really brown", "Really yellow", "Really green", "Really orange", "Really purple", "Really light gray" }, function(color) MovementConfig.HitboxBrickColor = color end) Section2:Label("美化😋") Section2:Textbox("排行榜人头数量美化💀","TextBoxfalg","输入数字",function(s) game:GetService("Players").LocalPlayer.leaderstats.Kills.Value = s end) Section2:Textbox("宝石数量美化😱","TextBoxfalg","输入数字",function(s) game:GetService("Players").LocalPlayer.leaderstats.Extras.Gems.Value = s end)