---by Syndrome -- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") -- GUI Setup local screenGui = Instance.new("ScreenGui") screenGui.Name = "AutoAimUI" screenGui.ResetOnSpawn = false screenGui.Parent = PlayerGui local toggleButton = Instance.new("TextButton") toggleButton.Size = UDim2.new(0, 120, 0, 30) toggleButton.Position = UDim2.new(0, 20, 0, 100) toggleButton.BackgroundColor3 = Color3.fromRGB(35, 35, 35) toggleButton.TextColor3 = Color3.new(1, 1, 1) toggleButton.Text = "Auto Aim: OFF" toggleButton.Parent = screenGui local predictionBox = Instance.new("TextBox") predictionBox.Size = UDim2.new(0, 120, 0, 30) predictionBox.Position = UDim2.new(0, 20, 0, 140) predictionBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50) predictionBox.TextColor3 = Color3.new(1, 1, 1) predictionBox.Text = "4" predictionBox.PlaceholderText = "Prediction (Put a number)" predictionBox.ClearTextOnFocus = false predictionBox.Parent = screenGui -- Config local active = false local aimDuration = 1.7 local aimTargets = { "Jason", "c00lkidd", "JohnDoe", "1x1x1x1", "Noli" } local trackedAnimations = { ["103601716322988"] = true, ["133491532453922"] = true, ["86371356500204"] = true, ["76649505662612"] = true, ["81698196845041"] = true } -- State local Humanoid, HRP = nil, nil local lastTriggerTime = 0 local aiming = false local originalWS, originalJP, originalAutoRotate = nil, nil, nil toggleButton.MouseButton1Click:Connect(function() active = not active toggleButton.Text = active and "Auto Aim: ON" or "Auto Aim: OFF" end) local function getValidTarget() local killersFolder = workspace:FindFirstChild("Players") and workspace.Players:FindFirstChild("Killers") if killersFolder then for _, name in ipairs(aimTargets) do local target = killersFolder:FindFirstChild(name) if target and target:FindFirstChild("HumanoidRootPart") then return target.HumanoidRootPart end end end return nil end local function getPlayingAnimationIds() local ids = {} if Humanoid then for _, track in ipairs(Humanoid:GetPlayingAnimationTracks()) do if track.Animation and track.Animation.AnimationId then local id = track.Animation.AnimationId:match("%d+") if id then ids[id] = true end end end end return ids end local function setupCharacter(char) Humanoid = char:WaitForChild("Humanoid") HRP = char:WaitForChild("HumanoidRootPart") end if LocalPlayer.Character then setupCharacter(LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(setupCharacter) RunService.RenderStepped:Connect(function() if not active or not Humanoid or not HRP then return end local playing = getPlayingAnimationIds() local triggered = false for id in pairs(trackedAnimations) do if playing[id] then triggered = true break end end if triggered then lastTriggerTime = tick() aiming = true end if aiming and tick() - lastTriggerTime <= aimDuration then if not originalWS then originalWS = Humanoid.WalkSpeed originalJP = Humanoid.JumpPower originalAutoRotate = Humanoid.AutoRotate end -- Freeze but keep upright Humanoid.AutoRotate = false HRP.AssemblyAngularVelocity = Vector3.zero local targetHRP = getValidTarget() if targetHRP then local prediction = tonumber(predictionBox.Text) or 0 local predictedPos = targetHRP.Position + (targetHRP.CFrame.LookVector * prediction) local direction = (predictedPos - HRP.Position).Unit local yRot = math.atan2(-direction.X, -direction.Z) HRP.CFrame = CFrame.new(HRP.Position) * CFrame.Angles(0, yRot, 0) end elseif aiming then aiming = false if originalWS and originalJP and originalAutoRotate ~= nil then Humanoid.WalkSpeed = originalWS Humanoid.JumpPower = originalJP Humanoid.AutoRotate = originalAutoRotate originalWS, originalJP, originalAutoRotate = nil, nil, nil end end end)